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Coordinadores
David Cuartielles (1974, Zaragoza, España) es ingeniero de telecomunicaciones. En el año 2000 desarrolló el proyecto de net-art The Wake Interactive, una versión web de Finnegans' Wake –el clásico de James Joice- que le llevó al K3, la escuela de arte y comunicación de Malmö, Suecia. Desde agosto de 2002 investiga acerca de las fronteras entre arte y diseño interactivo. Su trabajo académico se centra en la conceptualización de modelos, sistemas de localización en espacios cerrados y tecnologías para performances en tiempo real.
Su trabajo artístico, sobre todo intervenciones low-fi parodiando su propio campo de investigación, ha estado presente en la 8ª Bienal de Estambul en 2003 y en la 3ª Bienal de Berlín en 2004. Es fundador de diversas iniciativas: el grupo de Critical Design Aeswad, activo desde el 2002; el Labbs.net Community, on-line desde el verano de 2002; el colectivo de arte digital Desearch and Revelopment, activo desde agosto de 2003; el grupo Experiments in Art and Technology SWEden/DENmark, activo desde septiembre de 2003; y el media server Goldiaq, on-line desde diciembre de 2004. Junto con Massimo Banzi ha desarrollado Arduino, una herramienta open hardware.
http://www.arduino.cc
http://rd.labbs.net
http://www.arduino.es
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Coordinators
David Cuartielles (1974, Zaragoza, Spain) MSc. in Telecommunications Engineering. In 2000 he developed The Wake Interactive, a net.art project consisting of a web version to Finnegans' Wake - the clasic by James Joyce- wich brought him to K3, the School of Arts and Communication located in Malmö, Sweden. Since August 2002 he also became a PhD Student and researcher dealing with the boundaries between Interaction Design and Art. His academic work focuses in analyzing embodiment, indoor location systems and technologies for real time performances. His artistic work, mainly low-fi interventions parodying his own field of research, brought him to the 8th Istanbul International Biennale in 2003, and to the 3rd Berlin Biennale during 2004. David is the founder of several initiatives: the Critical Design group Aeswad - active since 2002, the Labbs.net community - online since the summer 2002, the Digital Arts Collective Desearch and Revelopment - active since August 2003, the Experiments in Art and Technology SWEden/DENmark group - active since September 2003, and the media server Goldiaq - online since December 2004. He has developed the Arduino board (an open hardware tool) together with Massimo Banzi.
http://www.arduino.cc
http://rd.labbs.net
http://www.arduino.es
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Zachary Lieberman (EEUU) usa la tecnología de forma lúdica y enigmática para explorar la naturaleza de la comunicación y la delicada frontera entre lo visible y lo invisible. Crea performances, instalaciones y trabajos on-line que investigan el input gestual, la extensión del cuerpo y la respuesta cinética.
En colaboración con Golan Levin ha creado una serie de instalaciones – Remark y Hidden Worlds- que presentan diferentes interpretaciones de cómo sería la voz si pudiésemos visualizar nuestra propia habla. A estas siguió Messa Di Voce, un concierto-performance en el cual, el habla, los gritos o las canciones de dos vocalistas son radicalmente amplificados en tiempo real por un software de visualización interactivo. Ambos han recibido recientemente una nominación del Wired magazine's artist of the year award, y han mostrado sus trabajos con gran éxito de público en numerosas exposiciones internacionales.
Lieberman ha sido artista residente en el Futurelab de Ars Electrónica, en Eyebeam, y recientemente en el Dance Theatre Workshop, donde ha estado investigando acerca de cómo puede usarse la tecnología para apoyar el proceso coreográfico.
http://www.thesystemis.com
http://www.tmema.org
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Zachary Lieberman's (USA) work uses technology in a playful and enigmatic way to explore the nature of communication and the delicate boundary between the visible and the invisible. He creates performances, installations, and on-line works that investigate gestural input, augmentation of the body, and kinetic response.
Working with collaborator Golan Levin, he created a series of installations - Remark and Hidden Worlds - which presented different interpretations of what the voice might look like if we could see our own speech. These were followed with Messa Di Voce, a concert performance in which the speech, shouts and songs of two abstract vocalists were radically augmented in real-time by interactive visualization software. The collaborators were recently nominated for Wired magazine's artist of the year award and have toured and exhibited their works widely, much to the delight of their audiences.
Lieberman has held artist residencies at Ars Electronica Futurelab, Eyebeam, and most recently at Dance Theatre Workshop, where he investigated how technology might be used to aid the choreographic process.
http://www.thesystemis.com
http://www.tmema.org
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Casey Reas es artista y educador. Su trabajo se centra en explorar sistemas cinéticos abstractos a través de medios diversos Ha dado conferencias en Europa, Asia y los Estados Unidos y sus trabajos se han mostrado recientemente en Ars Electronica (Linz), Kuenstlerhaus (Vienna), P.S.1 (Queens), Bitforms (New York), Chromosome (Berlin), y Uijeongbu City (Korea). Actualmente es profesor asistente en el Departamento de Diseño y Media Arts de UCLA. Tiene el título de Master en Media Arts and Sciences del MIT, donde ha sido miembro del Grupo de Estética y Computación de John Maeda. Actualmente está desarrollando junto con Benjamín Fry Processing, un lenguaje y entorno de programación construido para la comunidad de arte electrónico.
http://www.groupc.net
http://www.processing.org
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Casey Reas is an artist and educator exploring abstract kinetic systems through diverse media. Reas has exhibited and lectured in Europe, Asia, and the United States and his work has recently been shown at Ars Electronica (Linz), Kuenstlerhaus (Vienna), P.S.1 (Queens), Bitforms (New York), Chromosome (Berlin), and Uijeongbu City (Korea). Reas is currently an Assistant Professor in the Design | Media Arts department at UCLA. Reas received his MS degree in Media Arts and Sciences from MIT where he was a member of John Maeda\'s Aesthetics and Computation Group. With Ben Fry, he is currently developing Processing, a programming language and environment built for the electronic arts community.
http://www.groupc.net/
http://www.processing.org
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Hans-Christoph Steiner compone música con ordenador, construye redes con software libre y trabaja con arte interactivo. Ha trabajado con entornos sonoros interactivos, redes libres wireless que contribuyen a crear comunidades, robots musicales que escuchan o esculturas intractivas con reactores caseros.
Ha actuado en el Tonic New York, en el Croton Aqueduct, y en el Atlantic Avenue Túnel. Ha colaborado en proyectos que se han exhibido en Lille2004 European Cultural Capitol Festival, Robodock, Wood Street Gallery, Joyce SOHO y Scope Art Fair. Ha dado conferencias en el ITP/NYU, LocationOne, Tama Art University, Geidai Tokyo National University y dorkbot-nyc, donde ha hablado de temas que van desde proyectos artísticos hasta programación musical o propiedad intelectual. Sus trabajos se han publicado en el New York Times, Wired News y New York Press. Tiene el título de Master en el Interactive Telecommunications Program de la NYU. Actualmente está trabajando en un curriculum para media arts basado en código abierto y libre y en guías para profesores. Desarrolla la plataforma de programación Pd.
http://at.or.at/hans/
http://www.puredata.org
http://www.puredata.org/dev/pddp
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Hans-Christoph Steiner. Fusing three disciplines, Hans-Christoph Steiner spends his time composing music with computers, building networks with free software, and working on interactive art. With an emphasis on collaboration, he has worked in many forms, including responsive sound environments, free, wireless networks that help build community, musical robots that listen, and interactive sculpture using homemade jets.
His solo work has been performed at Tonic New York, inside the Croton Aqueduct, and inside the Atlantic Avenue Tunnel. Group projects that he has collaborated on have been exhibited at Lille2004 European Cultural Capitol Festival, Robodock, Wood Street Gallery, Joyce SOHO, and Scope Art Fair. He has given talks at ITP/NYU, LocationOne, Tama Art University, Geidai Tokyo National University, and dorkbot-nyc, presenting a range of topics from art projects to music programming to intellectual property. His work has been covered by the New York Times, Wired News, New York Press. Steiner received his Masters from NYU's Interactive Telecommunications Program.
He is currently working on free, open-source media arts curricula and teachers\' guides and turning Pd into a full-fledged programming platform.
http://at.or.at/hans/
http://www.puredata.org
http://www.puredata.org/dev/pddp
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